Crespirit is a game development studio based in Taiwan. With talented staff trained locally and overseas in Japan, Hong Kong, and the United States, we have united to make world-class games with our incredible art and gaming experience.
Our games cover almost all the platforms: from mobile to the PC, to consoles and handhelds like the PS4 and PSV. In 2016, we released Rabi-Ribi which garnered overwhelming praise for its tight gameplay and cute art style.
We're currently working on D-Squad, our mobile game, as well as porting Rabi-Ribi to Console platforms.
Crespirit's incredible animators work to create the most alluring in-game animations and cutscenes for our games. We also do animation work for other developers.
Zombie-murdering fun for the whole family, right in the palm of your hands! Charge into the Zombie-infested Punie City 1.0 as one of our four demented mercenaries and end (or start?) the carnage！ Armed to the teeth and dressed to kill, these elite field agents also wield their own special moves, from manipulating time, to summoning giant robots. With specialized weaponry, bonuses and the freedom to change equipment, skills and even swap characters, you're encouraged to discover and constantly refine your most deadly loadout! Dive in face-first into this zombie massacre mania!
There never quite seems to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…
A Light in the Dark
Jiang Hao-Chen finds himself tied to a chair in an old dilapidated apartment. The last thing he remembers is walking home alone. He looks up. There’s a young girl sitting there, holding a knife glaring at him. They plan to demand a ransom from his parents. In the remaining time, he must use familiarize himself with the environment, get to know to his kidnappers, and preserve his energy. Each choice brings the player closer to freedom or death.